2012年9月7日星期五

The Secret World PK Guild Wars 2


The content is fixed, is basically once it is finished. It is much higher than the consumption of output, this makes Funcom to sandbox mechanism not focused attitude looks very rational.

Funcom happened in MMO circle is just a very small part of it. Due to the MMO player is limited, but this kind of game is really too much. Content driven MMO life is limited, but also in a long time need high development cost, and the virtual world player drive low cost high efficiency, is the MMO industry preferred.

Morrison comments let me believe Funcom is one of the few understand it one of AAA studio, I'm glad to see that the company can do so. Don't forget, the company has prepared a important technical platform (illusion world engine and sufficient to create the "conan age" and "the mysterious world" content creation tools). As Morrison said, Funcom "is perhaps more than you imagine the budget less good."

I sure hope so, because although the game in the announcement appeared when problems, but the company has developed three paragraphs amazing ancestor grade MMORPG game, we can see the rival Raph Koster or Richard Garriott studio.

As for the mysterious world ", see the game from ArenaNet book and forward turn a page I'm not surprised. Yes, the guild wars 2 "have MMO story, but the game dubbing inferior, and HuiWeiGan general, do you know why? ArenaNet not there for too much money, for whatever to do better, the plot is one-off.

Of course, ArenaNet in the game to join some template driven scene, also employs two famous voice actors, avoid couldn't keep up with the trend of The Times. The end of the day you will find that the guild wars 2 "plot completely is adornment effect. The real story is for each player and each guild, I hope to see the mysterious world "also USES this model.

No matter what the play what role, I tend to believe that Tornquist said, a mysterious world has a bright future. This type of work itself is filled with endless fun, and are ready to better play the game change the person.

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Recently a mysterious world's official website, producers Ragnar Tornquist released a letter can be regarded as defiant about the game open letter. He admitted that the mysterious world "the competition is very difficult, especially facing with the latest release of the guild wars 2" and "the mists of Pandora" competition, but that hasn't stopped his praise of the game. More importantly, he reiterated earlier statement: "mysterious world" is very rare a game, despite the problem of funds and personnel loss, but Funcom the game was in hand, they are trying to keep this advantage.

"This is also we are not willing to change reasons," Tornquist wrote. "We don't want to use a safe way to run the game. We won't introduce grade or occupation, dwarf or elves, in addition to competition, we won't let the game back to our original version, we will continue to adhere to is doing, we are very good at doing so."

He described in detail the company the next technology, from a monthly update to the new area, skills, weapons, and even mysterious "for Christmas ready to big and exciting new feature." This letter is more interesting is the place where Tornquist admitted that at present MMO circle of scratch the surface of mentality, and the mysterious world "will be the" player of the game "stick to it.

It is hard to guess the last content exactly is what meaning, especially the company public says it will become part of the game content temporarily. See Gamasutra recently the armorial bearings after you will find an interesting expression, he placed Funcom is fading away from core MMORPG game mode.


The company is focused on "the development of the time, small investment of small game", Gamasutra said, in addition to the title "stressing on platform and flexible business model", the other is "accord with current market" plan. This article also take "hero alliance" and "the tank of the example, the two game global focuses on skirmish, not like the mysterious world", "conan age" or the "chaos OL".

Gamasutra still take the Minecraft (my world) (for example, the following is Funcom future plans.

The mysterious world "will be the last one Funcom MMORPG games? We hope not, I in the last week before the PAX interview through the mail asked producer Craig Morrison. Although Morrison admit Funcom was cut open information, he is to the company's new direction and to players of the game mode is excited.

"We want to say is, from basic level, we will in the system drive game mode find more potential, rather than purely to content primarily game. Although this does not mean that must be little game, such as the Star Wars eve", this is a system drive game rather than content drive game.

So this is about the efficiency of the problems, try to create can adjust the MMO market works and around the game to build community. Now we have spent a lot of time to make the story, we felt that we began to think about how to allow the player to develop their own story is also very important. There is lots of potential. "

A mysterious world skill system prove Funcom in mechanism can break through the traditional mode of theme park. Is now affected by budget constraints, or see it in a sandbox game can go far must be very interesting.

Although the mysterious world "the plot of writing is great, and looked very enjoy, but still in all MMO plot will get out of the trap: a great player. I from the game after releasing changed many characters, though I take time to listen to all of the dialogue, look at all the scene, but all the content summary up ignored the particularity of the role.

Voice actors and the author seems to be in a rut, it seems that MMO studio for budget problems reduced the content. Think about it: BioWare will bet on the MMO plot, result players prefer a half game anniversary celebration. If I'm wrong you can correct me, but the company's cargo pocket is deep enough, and no legal system to make the game's release enough story related content or scene, and this with issued the first commitment is opposite.

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